windows/xdg: minor cleanup of min/max size calculations

fixes #8495
This commit is contained in:
Vaxry
2024-11-17 19:31:54 +00:00
parent 8d5cdedbd3
commit b735295d2b
10 changed files with 57 additions and 53 deletions

View File

@@ -200,7 +200,7 @@ void CHyprMasterLayout::onWindowCreatedTiling(PHLWINDOW pWindow, eDirection dire
PNODE->percMaster = lastSplitPercent;
// first, check if it isn't too big.
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PMONITOR->vecSize.x * lastSplitPercent || MAXSIZE.y < PMONITOR->vecSize.y) {
if (const auto MAXSIZE = pWindow->requestedMaxSize(); MAXSIZE.x < PMONITOR->vecSize.x * lastSplitPercent || MAXSIZE.y < PMONITOR->vecSize.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lMasterNodesData.remove(*PNODE);
@@ -212,7 +212,7 @@ void CHyprMasterLayout::onWindowCreatedTiling(PHLWINDOW pWindow, eDirection dire
PNODE->percMaster = lastSplitPercent;
// first, check if it isn't too big.
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow);
if (const auto MAXSIZE = pWindow->requestedMaxSize();
MAXSIZE.x < PMONITOR->vecSize.x * (1 - lastSplitPercent) || MAXSIZE.y < PMONITOR->vecSize.y * (1.f / (WINDOWSONWORKSPACE - 1))) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;