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renderer: lock software cursors while tearing
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@@ -87,6 +87,7 @@ class CMonitor {
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bool nextRenderTorn = false;
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bool ignoreNextFlipEvent = false;
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bool renderingFromVblankEvent = false;
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bool activelyTearing = false;
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// for the special workspace. 0 means not open.
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int specialWorkspaceID = 0;
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@@ -884,6 +884,8 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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}
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}
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pMonitor->activelyTearing = shouldTear;
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EMIT_HOOK_EVENT("preRender", pMonitor);
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timespec now;
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@@ -1023,6 +1025,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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TRACY_GPU_ZONE("RenderCursor");
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bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f;
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lockSoftware = lockSoftware || std::ranges::any_of(g_pCompositor->m_vMonitors, [](const auto& m) { return m->activelyTearing; });
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if (lockSoftware) {
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wlr_output_lock_software_cursors(pMonitor->output, true);
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