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compositor: don't apply offsets in renderer
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@@ -2496,7 +2496,7 @@ void CCompositor::arrangeMonitors() {
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for (auto it = toArrange.begin(); it != toArrange.end(); ++it) {
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auto m = *it;
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if (m->activeMonitorRule.offset > Vector2D{-1, -1}) {
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if (m->activeMonitorRule.offset.x >= 0 && m->activeMonitorRule.offset.y >= 0) {
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// explicit.
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m->moveTo(m->activeMonitorRule.offset);
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arranged.push_back(m);
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