renderer: fade out windows on silent moves

This commit is contained in:
Vaxry
2024-08-28 21:54:49 +02:00
parent a95df6b57e
commit b9b8e6220f
3 changed files with 29 additions and 6 deletions

View File

@@ -266,6 +266,11 @@ bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, CMonitor* pMonitor) {
if (pWindow->m_bPinned)
return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_iMonitorMovedFrom != -1 && pWindow->m_fMovingToWorkspaceAlpha.isBeingAnimated() && pWindow->m_fMovingToWorkspaceAlpha.value() > 0.F &&
!g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace))
return true;
const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_iMonitorID == pMonitor->ID) {
if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering)
@@ -540,14 +545,18 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
if (ignoreAllGeometry)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_iMonitorMovedFrom != -1 && !g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace);
renderdata.surface = pWindow->m_pWLSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.value());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_fAlpha.value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha.value() : 1.F);
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
if (ignoreAllGeometry) {
renderdata.alpha = 1.f;