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Major IPC Rework + Added Socket2
IPC is now done with UNIX sockets instead of TCP ones (security!), and added Socket2, see Wiki.
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@@ -89,6 +89,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// set active workspace and deactivate all other in wlr
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g_pCompositor->deactivateAllWLRWorkspaces(g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace)->m_pWlrHandle);
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wlr_ext_workspace_handle_v1_set_active(g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace)->m_pWlrHandle, true);
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// event
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g_pEventManager->postEvent(SHyprIPCEvent("workspace", g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace)->m_szName));
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}
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Vector2D surfaceCoords;
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