pass: overload TexPass constructor

overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
This commit is contained in:
Tom Englund
2025-07-04 09:58:37 +02:00
committed by Vaxry
parent c75f85098c
commit bb958a9e13
10 changed files with 17 additions and 12 deletions

View File

@@ -631,7 +631,7 @@ void CPointerManager::renderSoftwareCursorsFor(PHLMONITOR pMonitor, const Time::
data.tex = texture;
data.box = box.round();
g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(data));
g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(std::move(data)));
if (m_currentCursorImage.surface)
m_currentCursorImage.surface->resource()->frame(now);