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Renderer
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40
src/Window.hpp
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40
src/Window.hpp
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#pragma once
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#include "defines.hpp"
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#include "events/Events.hpp"
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class CWindow {
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public:
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DYNLISTENER(commitWindow);
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DYNLISTENER(mapWindow);
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DYNLISTENER(unmapWindow);
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DYNLISTENER(destroyWindow);
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DYNLISTENER(setTitleWindow);
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DYNLISTENER(fullscreenWindow);
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union {
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wlr_xdg_surface* xdg;
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wlr_xwayland_surface* xwayland;
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} m_uSurface;
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// TODO: XWayland
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// this is the position and size of the "bounding box"
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Vector2D m_vPosition = Vector2D(0,0);
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Vector2D m_vSize = Vector2D(0,0);
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// this is the position and size of the goal placement
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Vector2D m_vEffectivePosition = Vector2D(0,0);
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Vector2D m_vEffectiveSize = Vector2D(0,0);
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// this is the real position and size used to draw the thing
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Vector2D m_vRealPosition = Vector2D(0,0);
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Vector2D m_vRealSize = Vector2D(0,0);
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uint64_t m_iTags = 0;
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bool m_bIsFloating = false;
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bool m_bIsFullscreen = false;
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uint64_t m_iMonitorID = -1;
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};
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