mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-03 13:41:59 -07:00
handle subsurfaces
This commit is contained in:
@@ -263,4 +263,51 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
|
||||
// right
|
||||
border.x = correctPos.x + pWindow->m_vRealSize.x;
|
||||
wlr_render_rect(g_pCompositor->m_sWLRRenderer, &border, BORDERWLRCOL, pMonitor->output->transform_matrix);
|
||||
}
|
||||
|
||||
void damageSurfaceIter(struct wlr_surface* surface, int x, int y, void* data) {
|
||||
auto* renderdata = (SRenderData*)data;
|
||||
bool entire = (bool*)renderdata->data;
|
||||
|
||||
wlr_box box = {.x = renderdata->x, .y = renderdata->y, .width = renderdata->w, .height = renderdata->h};
|
||||
scaleBox(&box, renderdata->output->scale);
|
||||
|
||||
pixman_region32_t damageRegion;
|
||||
pixman_region32_init(&damageRegion);
|
||||
wlr_surface_get_effective_damage(renderdata->surface, &damageRegion);
|
||||
wlr_region_scale(&damageRegion, &damageRegion, renderdata->output->scale);
|
||||
|
||||
if (std::ceil(renderdata->output->scale) > renderdata->surface->current.scale) {
|
||||
wlr_region_expand(&damageRegion, &damageRegion, std::ceil(renderdata->output->scale) - renderdata->surface->current.scale);
|
||||
}
|
||||
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(renderdata->output);
|
||||
|
||||
pixman_region32_translate(&damageRegion, box.x, box.y);
|
||||
wlr_output_damage_add(PMONITOR->damage, &damageRegion);
|
||||
pixman_region32_fini(&damageRegion);
|
||||
|
||||
if (entire)
|
||||
wlr_output_damage_add_box(PMONITOR->damage, &box);
|
||||
|
||||
if (!wl_list_empty(&surface->current.frame_callback_list)) {
|
||||
wlr_output_schedule_frame(renderdata->output);
|
||||
}
|
||||
}
|
||||
|
||||
void CHyprRenderer::damageSurface(SMonitor* pMonitor, double x, double y, wlr_surface* pSurface, void* data) {
|
||||
if (!pSurface || !pMonitor)
|
||||
return; // wut?
|
||||
|
||||
SRenderData renderData = {
|
||||
.output = pMonitor->output,
|
||||
.x = x,
|
||||
.y = y,
|
||||
.data = data,
|
||||
.surface = pSurface,
|
||||
.w = pSurface->current.width,
|
||||
.h = pSurface->current.height
|
||||
};
|
||||
|
||||
wlr_surface_for_each_surface(pSurface, damageSurfaceIter, &renderData);
|
||||
}
|
Reference in New Issue
Block a user