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Added basic animations for windows
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53
src/managers/AnimationManager.cpp
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53
src/managers/AnimationManager.cpp
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#include "AnimationManager.hpp"
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#include "../Compositor.hpp"
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void CAnimationManager::tick() {
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bool animationsDisabled = false;
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if (!g_pConfigManager->getInt("animations:enabled"))
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animationsDisabled = true;
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const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows");
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const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders");
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const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein");
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const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
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for (auto& w : g_pCompositor->m_lWindows) {
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if (animationsDisabled) {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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continue;
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}
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// process the window
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if (WINDOWSENABLED) {
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if (deltazero(w.m_vRealPosition, w.m_vEffectivePosition) && deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
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continue;
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}
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if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) || deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
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w.m_vRealPosition = w.m_vEffectivePosition;
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w.m_vRealSize = w.m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
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continue;
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}
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// if it is to be animated, animate it.
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w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
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w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
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}
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}
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}
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bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
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return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
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}
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bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
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return a.x == b.x && a.y == b.y;
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}
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double CAnimationManager::parabolic(double from, double to, double incline) {
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return from + ((to - from) / incline);
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}
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