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Improve bezier baking & approx
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@@ -23,5 +23,5 @@ private:
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// this INCLUDES the 0,0 and 1,1 points.
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std::deque<Vector2D> m_dPoints;
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std::array<float, BAKEDPOINTS> m_aPointsBaked;
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std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
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};
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