Remove trailing whitespace.

This commit is contained in:
Felix Dick
2022-09-25 20:07:48 +02:00
parent 190229942f
commit bf3f519eb7
44 changed files with 183 additions and 183 deletions

View File

@@ -16,7 +16,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
if (RDATA->squishOversized) {
if (x + windowBox.width > RDATA->w)
windowBox.width = RDATA->w - x;
@@ -26,7 +26,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
if (RDATA->pWindow)
g_pHyprRenderer->calculateUVForWindowSurface(RDATA->pWindow, surface, RDATA->squishOversized);
scaleBox(&windowBox, RDATA->output->scale);
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
@@ -219,7 +219,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->renderSnapshot(&pWindow);
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
@@ -407,7 +407,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
continue;
@@ -1017,7 +1017,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
float currentRefresh = 0;
bool success = false;
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if(pMonitorRule->resolution == Vector2D(-1,-1)) {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || mode->refresh > ( currentRefresh + 3000.f ) ) {
@@ -1048,7 +1048,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
@@ -1116,7 +1116,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
Debug::log(LOG, "Setting preferred mode for %s", pMonitor->output->name);
}
}
wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
pMonitor->transform = pMonitorRule->transform;