Rework candidate finding on close window

This commit is contained in:
vaxerski
2022-10-24 12:25:36 +01:00
parent 1d0d350fc3
commit c04563734e
5 changed files with 79 additions and 16 deletions

View File

@@ -26,6 +26,9 @@ void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
} else {
onWindowRemovedTiling(pWindow);
}
if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr;
}
void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
@@ -311,6 +314,9 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
// fix pseudo leaving artifacts
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
if (pWindow == g_pCompositor->m_pLastWindow)
m_pLastTiledWindow = pWindow;
} else {
pWindow->m_vSize = pWindow->m_vRealSize.vec();
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
@@ -325,6 +331,9 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
pWindow->m_sSpecialRenderData.rounding = true;
if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr;
}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
@@ -347,3 +356,47 @@ void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
g_pHyprRenderer->damageWindow(PWINDOW);
}
void IHyprLayout::onWindowFocusChange(CWindow* pNewFocus) {
m_pLastTiledWindow = pNewFocus && !pNewFocus->m_bIsFloating ? pNewFocus : m_pLastTiledWindow;
}
CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
// although we don't expect nullptrs here, let's verify jic
if (!pWindow)
return nullptr;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
// first of all, if this is a fullscreen workspace,
if (PWORKSPACE->m_bHasFullscreenWindow)
return g_pCompositor->getFullscreenWindowOnWorkspace(pWindow->m_iWorkspaceID);
if (pWindow->m_bIsFloating) {
// the window was floating, let's try the last tiled window.
if (m_pLastTiledWindow && m_pLastTiledWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID)
return m_pLastTiledWindow;
// if we don't, let's try to find any window that is in the middle
if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f); PWINDOWCANDIDATE)
return PWINDOWCANDIDATE;
// if not, floating window
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && !w->m_bX11ShouldntFocus)
return w.get();
}
// if there is no candidate, too bad
return nullptr;
}
// if it was a tiled window, we first try to find the window that will replace it.
const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
if (!PWINDOWCANDIDATE || pWindow == PWINDOWCANDIDATE || !PWINDOWCANDIDATE->m_bIsMapped || PWINDOWCANDIDATE->isHidden() || PWINDOWCANDIDATE->m_bX11ShouldntFocus || PWINDOWCANDIDATE->m_iX11Type == 2 || PWINDOWCANDIDATE->m_iMonitorID != g_pCompositor->m_pLastMonitor->ID)
return nullptr;
return PWINDOWCANDIDATE;
}