Implement proper z-system

This commit is contained in:
vaxerski
2022-04-04 16:25:30 +02:00
parent 462781b16f
commit c21881be25
3 changed files with 27 additions and 7 deletions

View File

@@ -242,8 +242,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above
// TODO: make an actual Z-system
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -272,8 +271,7 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above
// TODO: make an actual Z-system
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_bIsFloating && w.m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -292,8 +290,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
// first loop over floating cuz they're above
// TODO: make an actual Z-system
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -532,4 +529,16 @@ bool CCompositor::isWindowActive(CWindow* pWindow) {
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
return PSURFACE == m_pLastFocus || pWindow == m_pLastWindow;
}
void CCompositor::moveWindowToTop(CWindow* pWindow) {
if (!windowValidMapped(pWindow))
return;
for (auto it = m_lWindows.begin(); it != m_lWindows.end(); ++it) {
if (&(*it) == pWindow) {
m_lWindows.splice(m_lWindows.end(), m_lWindows, it);
break;
}
}
}