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core: fix fullscreen + floating focus change (#5291)
modified: src/Compositor.cpp
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@@ -1568,7 +1568,7 @@ CWindow* CCompositor::getWindowInDirection(CWindow* pWindow, char dir) {
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// for tiled windows, we calc edges
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for (auto& w : m_vWindows) {
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if (w.get() == pWindow || !w->m_bIsMapped || w->isHidden() || w->m_bIsFloating || !isWorkspaceVisible(w->m_iWorkspaceID))
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if (w.get() == pWindow || !w->m_bIsMapped || w->isHidden() || (!w->m_bIsFullscreen && w->m_bIsFloating) || !isWorkspaceVisible(w->m_iWorkspaceID))
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continue;
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if (pWindow->m_iMonitorID == w->m_iMonitorID && pWindow->m_iWorkspaceID != w->m_iWorkspaceID)
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@@ -1657,7 +1657,7 @@ CWindow* CCompositor::getWindowInDirection(CWindow* pWindow, char dir) {
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constexpr float THRESHOLD = 0.3 * M_PI;
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for (auto& w : m_vWindows) {
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if (w.get() == pWindow || !w->m_bIsMapped || w->isHidden() || !w->m_bIsFloating || !isWorkspaceVisible(w->m_iWorkspaceID))
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if (w.get() == pWindow || !w->m_bIsMapped || w->isHidden() || (!w->m_bIsFullscreen && !w->m_bIsFloating) || !isWorkspaceVisible(w->m_iWorkspaceID))
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continue;
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if (pWindow->m_iMonitorID == w->m_iMonitorID && pWindow->m_iWorkspaceID != w->m_iWorkspaceID)
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