renderer: nuke multisample_edges in favor of a faster algorithm

This commit is contained in:
vaxerski
2023-09-30 01:41:05 +01:00
parent 495d4f2d11
commit c298439433
5 changed files with 63 additions and 93 deletions

View File

@@ -23,7 +23,6 @@ class CShader {
GLint fullSize = -1;
GLint fullSizeUntransformed = -1;
GLint radius = -1;
GLint primitiveMultisample = -1;
GLint thick = -1;