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shaders: fix missing discardAlphaZero
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@@ -145,6 +145,7 @@ uniform vec2 fullSize;
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uniform float radius;
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uniform int discardOpaque;
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uniform int discardAlphaZero;
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uniform int applyTint;
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uniform vec3 tint;
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@@ -231,6 +232,7 @@ uniform vec2 fullSize;
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uniform float radius;
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uniform int discardOpaque;
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uniform int discardAlphaZero;
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uniform int applyTint;
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uniform vec3 tint;
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