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layershell: Fix greedy mouse grab from keyboard_interactive layer (#4401)
* Layer: Don't allow a keyboard-layer to steal focus from other layers * Input: Don't change keyboard focus on click if focus is locked
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@@ -1102,14 +1102,6 @@ wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<
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auto SURFACEAT = wlr_layer_surface_v1_surface_at(ls->layerSurface, pos.x - ls->geometry.x, pos.y - ls->geometry.y, &sCoords->x, &sCoords->y);
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if (ls->layerSurface->current.keyboard_interactive && ls->layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
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if (!SURFACEAT)
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SURFACEAT = ls->layerSurface->surface;
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*ppLayerSurfaceFound = ls.get();
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return SURFACEAT;
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}
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if (SURFACEAT) {
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if (!pixman_region32_not_empty(&SURFACEAT->input_region))
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continue;
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