layershell: Fix greedy mouse grab from keyboard_interactive layer (#4401)

* Layer: Don't allow a keyboard-layer to steal focus from other layers

* Input: Don't change keyboard focus on click if focus is locked
This commit is contained in:
Zach DeCook
2024-01-12 09:43:16 -05:00
committed by GitHub
parent babb9c07b0
commit c4da4b026d
2 changed files with 2 additions and 10 deletions

View File

@@ -359,7 +359,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
bool allowKeyboardRefocus = true;
if (!refocus && g_pCompositor->m_pLastFocus) {
if (g_pCompositor->m_pLastFocus) {
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus);
if (PLS && PLS->layerSurface->current.keyboard_interactive == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
@@ -421,7 +421,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
m_bLastFocusOnLS = false;
return; // don't enter any new surfaces
} else {
if (((FOLLOWMOUSE != 3 && allowKeyboardRefocus) && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus) {
if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus)) {
m_pLastMouseFocus = pFoundWindow;
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
}