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config: Add a window rule to render while unfocused (#7582)
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@@ -49,3 +49,7 @@ float CEventLoopTimer::leftUs() {
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return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::steady_clock::now()).count();
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}
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bool CEventLoopTimer::armed() {
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return expires.has_value();
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}
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