mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-11 18:21:54 -07:00
Remove unused ignoreCorners variable from texture shaders.
This commit is contained in:
@@ -13,9 +13,6 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
|
|||||||
|
|
||||||
if (pixCoord.x + pixCoord.y > radius) {
|
if (pixCoord.x + pixCoord.y > radius) {
|
||||||
|
|
||||||
if (ignoreCorners == 1)
|
|
||||||
discard;
|
|
||||||
|
|
||||||
float dist = length(pixCoord);
|
float dist = length(pixCoord);
|
||||||
|
|
||||||
if (dist > radius)
|
if (dist > radius)
|
||||||
@@ -64,7 +61,6 @@ uniform vec2 fullSize;
|
|||||||
uniform float radius;
|
uniform float radius;
|
||||||
|
|
||||||
uniform int primitiveMultisample;
|
uniform int primitiveMultisample;
|
||||||
uniform int ignoreCorners;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
|
||||||
@@ -104,7 +100,6 @@ uniform int applyTint;
|
|||||||
uniform vec3 tint;
|
uniform vec3 tint;
|
||||||
|
|
||||||
uniform int primitiveMultisample;
|
uniform int primitiveMultisample;
|
||||||
uniform int ignoreCorners;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
|
||||||
@@ -141,7 +136,6 @@ uniform int applyTint;
|
|||||||
uniform vec3 tint;
|
uniform vec3 tint;
|
||||||
|
|
||||||
uniform int primitiveMultisample;
|
uniform int primitiveMultisample;
|
||||||
uniform int ignoreCorners;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
|
||||||
@@ -227,7 +221,6 @@ uniform int applyTint;
|
|||||||
uniform vec3 tint;
|
uniform vec3 tint;
|
||||||
|
|
||||||
uniform int primitiveMultisample;
|
uniform int primitiveMultisample;
|
||||||
uniform int ignoreCorners;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user