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https://github.com/hyprwm/Hyprland.git
synced 2025-08-10 17:51:53 -07:00
Remove unused ignoreCorners variable from texture shaders.
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@@ -13,9 +13,6 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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if (pixCoord.x + pixCoord.y > radius) {
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if (ignoreCorners == 1)
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discard;
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float dist = length(pixCoord);
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if (dist > radius)
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@@ -64,7 +61,6 @@ uniform vec2 fullSize;
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uniform float radius;
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uniform int primitiveMultisample;
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uniform int ignoreCorners;
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void main() {
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@@ -104,7 +100,6 @@ uniform int applyTint;
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uniform vec3 tint;
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uniform int primitiveMultisample;
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uniform int ignoreCorners;
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void main() {
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@@ -141,7 +136,6 @@ uniform int applyTint;
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uniform vec3 tint;
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uniform int primitiveMultisample;
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uniform int ignoreCorners;
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void main() {
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@@ -227,7 +221,6 @@ uniform int applyTint;
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uniform vec3 tint;
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uniform int primitiveMultisample;
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uniform int ignoreCorners;
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void main() {
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