mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-03 13:41:59 -07:00
fix chromium part 1
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@@ -12,21 +12,17 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
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wlr_box windowBox;
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if (RDATA->surface && surface == RDATA->surface) {
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if (RDATA->surface && surface == RDATA->surface)
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
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} else { // here we clamp to 2, these might be some tiny specks
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else // here we clamp to 2, these might be some tiny specks
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
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}
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scaleBox(&windowBox, RDATA->output->scale);
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
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g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = false;
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if (RDATA->surface && surface == RDATA->surface) {
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g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = true;
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding);
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if (RDATA->decorate) {
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@@ -35,8 +31,18 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
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}
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}
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false);
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else {
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if (wlr_surface_is_xdg_surface(RDATA->surface)) {
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wlr_box geo;
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wlr_xdg_surface_get_geometry(wlr_xdg_surface_from_wlr_surface(RDATA->surface), &geo);
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windowBox.x -= geo.x;
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windowBox.y -= geo.y;
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}
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false);
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}
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wlr_surface_send_frame_done(surface, RDATA->when);
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@@ -177,22 +183,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
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if (!pWindow->m_bIsX11) {
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// To everyone who makes apps with improperly aligned surfaces,
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// For example chromium, or GTK devs who allow shadows on windows,
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// a sincere FUCK YOU.
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wlr_box geom;
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
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if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
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// No special UV mods needed
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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} else {
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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