Added some workspace-specific rules (#1986)

* added some workspace-specific rules

* added some worskpace-specific rules, with windowrule like syntax

* monitor is not mandatory anymore

* pointers to config are now static

* fixed optional WorkspaceRule fields

* Windows can now specify border size

* removed CHyprOpenGLImpl::renderBorder borderSize default value

* stuff

---------

Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
This commit is contained in:
levnikmyskin
2023-05-01 23:28:27 +02:00
committed by GitHub
parent 250d5cf78c
commit c949173bc9
8 changed files with 163 additions and 55 deletions

View File

@@ -23,8 +23,7 @@ inline const float fullVerts[] = {
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
enum eDiscardMode
{
enum eDiscardMode {
DISCARD_OPAQUE = 1,
DISCARD_ALPHAZERO = 1 << 1
};
@@ -102,7 +101,7 @@ class CHyprOpenGLImpl {
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0);
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);