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Added some workspace-specific rules (#1986)
* added some workspace-specific rules * added some worskpace-specific rules, with windowrule like syntax * monitor is not mandatory anymore * pointers to config are now static * fixed optional WorkspaceRule fields * Windows can now specify border size * removed CHyprOpenGLImpl::renderBorder borderSize default value * stuff --------- Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com> Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
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@@ -23,8 +23,7 @@ inline const float fullVerts[] = {
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};
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inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
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enum eDiscardMode
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{
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enum eDiscardMode {
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DISCARD_OPAQUE = 1,
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DISCARD_ALPHAZERO = 1 << 1
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};
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@@ -102,7 +101,7 @@ class CHyprOpenGLImpl {
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void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
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void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
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void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
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void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0);
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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