borders are now gangsta

This commit is contained in:
vaxerski
2022-05-17 13:16:37 +02:00
parent 48b8ab3f65
commit cad71218c0
8 changed files with 129 additions and 139 deletions

View File

@@ -20,9 +20,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
scaleBox(&windowBox, RDATA->output->scale);
if (RDATA->surface && surface == RDATA->surface)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), RDATA->decorate);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"), false, RDATA->decorate);
wlr_surface_send_frame_done(surface, RDATA->when);
@@ -97,17 +97,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") :
pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
// apply window special data
renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
g_pHyprOpenGL->m_pCurrentWindow = pWindow;
// border
if (decorate && !pWindow->m_bX11DoesntWantBorders)
drawBorderForWindow(pWindow, pMonitor, renderdata.alpha * renderdata.fadeAlpha, PWORKSPACE->m_vRenderOffset.vec());
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
@@ -118,7 +116,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.dontRound = false; // restore dontround
renderdata.pMonitor = pMonitor;
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
}
}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
}
void CHyprRenderer::renderLayer(SLayerSurface* pLayer, SMonitor* pMonitor, timespec* time) {
@@ -438,23 +438,6 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
}
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, float alpha, const Vector2D& offset) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
if (BORDERSIZE < 1)
return;
auto BORDERCOL = pWindow->m_cRealBorderColor.col();
BORDERCOL.a *= (alpha / 255.f);
Vector2D correctPos = pWindow->m_vRealPosition.vec() - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize.vec();
// top
wlr_box border = {correctPos.x - BORDERSIZE / 2.f + offset.x, correctPos.y - BORDERSIZE / 2.f + offset.y, pWindow->m_vRealSize.vec().x + BORDERSIZE, pWindow->m_vRealSize.vec().y + BORDERSIZE};
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
}
void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
if (!pSurface)
return; // wut?