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fix fade corner artifacts
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@@ -34,8 +34,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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distances = distances / 4.0;
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distances = distances / 4.0;
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gl_FragColor = )#" + colorVarName + R"#( * distances;
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)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
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return;
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}
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}
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}
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}
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} else if (pixCoord[1] > bottomRight[1]) {
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} else if (pixCoord[1] > bottomRight[1]) {
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@@ -66,8 +65,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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distances = distances / 4.0;
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distances = distances / 4.0;
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gl_FragColor = )#" + colorVarName + R"#( * distances;
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)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
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return;
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}
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}
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}
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}
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}
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}
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@@ -102,8 +100,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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distances = distances / 4.0;
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distances = distances / 4.0;
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gl_FragColor = )#" + colorVarName + R"#( * distances;
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)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
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return;
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}
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}
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}
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}
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} else if (pixCoord[1] > bottomRight[1]) {
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} else if (pixCoord[1] > bottomRight[1]) {
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@@ -134,8 +131,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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distances = distances / 4.0;
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distances = distances / 4.0;
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gl_FragColor = )#" + colorVarName + R"#( * distances;
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)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
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return;
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}
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}
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}
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}
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}
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}
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@@ -176,11 +172,13 @@ void main() {
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return;
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return;
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}
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}
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vec4 pixColor = v_color;
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vec2 pixCoord = fullSize * v_texcoord;
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vec2 pixCoord = fullSize * v_texcoord;
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)#" + ROUNDED_SHADER_FUNC("v_color") + R"#(
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)#" + ROUNDED_SHADER_FUNC("pixColor") + R"#(
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gl_FragColor = v_color;
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gl_FragColor = pixColor;
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})#";
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})#";
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inline const std::string TEXVERTSRC = R"#(
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inline const std::string TEXVERTSRC = R"#(
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