fix: improved focus behaviour on workspace switching for follow_mouse!=1 (#3041)

* fix: improved focus behaviour on workspace switching for follow_mouse!=1

When the 'input:follow_mouse' is not set to 1 and the target workspace
for switching does not currently have the previously focused window,
Hyprland will prioritize focusing on the top-left-most window.

* fix: #2451 call simulateMouseMovement.

* unify logic

* multimon fix

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
This commit is contained in:
memchr
2023-08-21 18:54:02 +00:00
committed by GitHub
parent 9977a8bfd4
commit cb59763d32
3 changed files with 37 additions and 2 deletions

View File

@@ -1198,6 +1198,26 @@ CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) {
return nullptr;
}
CWindow* CCompositor::getTopLeftWindowOnWorkspace(const int& id) {
const auto PWORKSPACE = getWorkspaceByID(id);
if (!PWORKSPACE)
return nullptr;
const auto PMONITOR = getMonitorFromID(PWORKSPACE->m_iMonitorID);
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID != id || !w->m_bIsMapped || w->isHidden())
continue;
const auto WINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();
if (WINDOWIDEALBB.x <= PMONITOR->vecPosition.x + 1 && WINDOWIDEALBB.y <= PMONITOR->vecPosition.y + 1)
return w.get();
}
return nullptr;
}
bool CCompositor::doesSeatAcceptInput(wlr_surface* surface) {
if (g_pSessionLockManager->isSessionLocked()) {
if (g_pSessionLockManager->isSurfaceSessionLock(surface))