Fix certain layersurfaces crashing

This commit is contained in:
vaxerski
2022-05-15 11:25:42 +02:00
parent deb18af955
commit cba4693d39
2 changed files with 18 additions and 1 deletions

View File

@@ -322,7 +322,7 @@ void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayer
wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
for (auto& ls : layerSurfaces) {
if (ls->fadingOut)
if (ls->fadingOut || ls->readyToDelete)
continue;
const auto PLAYER = ls->layerSurface;