input: focus window on mouse down on decoration (#4514)

Also unifies vectorToWindow funcs
This commit is contained in:
MightyPlaza
2024-02-04 15:40:20 +00:00
committed by GitHub
parent 1ed4f1cb25
commit cbadf3e3f3
12 changed files with 105 additions and 162 deletions

View File

@@ -685,27 +685,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
return false;
}
CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
if (PMONITOR->specialWorkspaceID) {
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint(pos) && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
return w.get();
}
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreWindow) {
CWindow* CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t properties, CWindow* pIgnoreWindow) {
const auto PMONITOR = getMonitorFromVector(pos);
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_border")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
@@ -714,44 +694,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
const auto BORDER_GRAB_AREA = *PRESIZEONBORDER ? *PBORDERSIZE + *PBORDERGRABEXTEND : 0;
// pinned windows on top of floating regardless
for (auto& w : m_vWindows | std::views::reverse) {
const auto BB = w->getWindowInputBox();
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}))
return w.get();
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
return w.get();
}
}
}
auto windowForWorkspace = [&](bool special) -> CWindow* {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
if (properties & ALLOW_FLOATING) {
for (auto& w : m_vWindows | std::views::reverse) {
if (special && !isWorkspaceSpecial(w->m_iWorkspaceID)) // because special floating may creep up into regular
continue;
const auto BB = w->getWindowInputBox();
const auto BB = w->getWindowBoxUnified(properties);
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
// OR windows should add focus to parent
if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2)
continue;
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y})) {
if (w->m_bIsX11 && w->m_iX11Type == 2 && !wlr_xwayland_or_surface_wants_focus(w->m_uSurface.xwayland)) {
// Override Redirect
return g_pCompositor->m_pLastWindow; // we kinda trick everything here.
// TODO: this is wrong, we should focus the parent, but idk how to get it considering it's nullptr in most cases.
}
if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}))
return w.get();
}
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
@@ -759,6 +708,44 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
}
}
}
}
auto windowForWorkspace = [&](bool special) -> CWindow* {
if (properties & ALLOW_FLOATING) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) {
if (special && !isWorkspaceSpecial(w->m_iWorkspaceID)) // because special floating may creep up into regular
continue;
const auto BB = w->getWindowBoxUnified(properties);
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
// OR windows should add focus to parent
if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2)
continue;
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y})) {
if (w->m_bIsX11 && w->m_iX11Type == 2 && !wlr_xwayland_or_surface_wants_focus(w->m_uSurface.xwayland)) {
// Override Redirect
return g_pCompositor->m_pLastWindow; // we kinda trick everything here.
// TODO: this is wrong, we should focus the parent, but idk how to get it considering it's nullptr in most cases.
}
return w.get();
}
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
return w.get();
}
}
}
}
if (properties & FLOATING_ONLY)
return nullptr;
const int64_t WORKSPACEID = special ? PMONITOR->specialWorkspaceID : PMONITOR->activeWorkspace;
const auto PWORKSPACE = getWorkspaceByID(WORKSPACEID);
@@ -782,7 +769,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
if (special != isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
CBox box = {w->m_vPosition, w->m_vSize};
CBox box = (properties & USE_PROP_TILED) ? w->getWindowBoxUnified(properties) : CBox{w->m_vPosition, w->m_vSize};
if (!w->m_bIsFloating && w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == WORKSPACEID && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_bNoFocus &&
w.get() != pIgnoreWindow)
return w.get();
@@ -805,64 +792,6 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
return windowForWorkspace(false);
}
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
if (PMONITOR->specialWorkspaceID) {
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) &&
!w->isHidden() && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && !w->m_bNoFocus)
return w.get();
}
}
// pinned
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() &&
!w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pWindow, Vector2D& sl) {
if (!windowValidMapped(pWindow))