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input: focus window on mouse down on decoration (#4514)
Also unifies vectorToWindow funcs
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@@ -1067,7 +1067,7 @@ void CKeybindManager::moveActiveToWorkspaceSilent(std::string args) {
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}
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if (PWINDOW == g_pCompositor->m_pLastWindow) {
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if (const auto PATCOORDS = g_pCompositor->vectorToWindowIdeal(OLDMIDDLE, PWINDOW); PATCOORDS)
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if (const auto PATCOORDS = g_pCompositor->vectorToWindowUnified(OLDMIDDLE, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING, PWINDOW); PATCOORDS)
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g_pCompositor->focusWindow(PATCOORDS);
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else
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g_pInputManager->refocus();
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@@ -1939,7 +1939,7 @@ void CKeybindManager::pinActive(std::string args) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal());
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PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS);
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}
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void CKeybindManager::mouse(std::string args) {
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@@ -1951,7 +1951,7 @@ void CKeybindManager::mouse(std::string args) {
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g_pKeybindManager->m_bIsMouseBindActive = true;
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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CWindow* pWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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CWindow* pWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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if (pWindow && !pWindow->m_bIsFullscreen)
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pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_START, mouseCoords);
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@@ -1974,7 +1974,8 @@ void CKeybindManager::mouse(std::string args) {
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if (PRESSED) {
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g_pKeybindManager->m_bIsMouseBindActive = true;
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g_pInputManager->currentlyDraggedWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
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g_pInputManager->currentlyDraggedWindow =
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g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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try {
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switch (std::stoi(ARGS[1])) {
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