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seat: discrete round away from zero + high res scrolling (#6317)
* Discrete scrolling round away from zero e.deltaDiscrete can be multiples of 30 instead of the usual 120 causing the rounded value to be 0 when too small causing erratic scrolling. * Send value120 alongside discrete Fixes sensitivity issues for clients that support value120 axis events
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@@ -1,6 +1,7 @@
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#include "InputManager.hpp"
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#include "../../Compositor.hpp"
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#include "wlr/types/wlr_switch.h"
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#include <cstdint>
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#include <ranges>
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#include "../../config/ConfigValue.hpp"
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#include "../../desktop/Window.hpp"
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@@ -782,8 +783,9 @@ void CInputManager::onMouseWheel(IPointer::SAxisEvent e) {
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}
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}
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}
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g_pSeatManager->sendPointerAxis(e.timeMs, e.axis, factor * e.delta, std::round(factor * e.deltaDiscrete / 120), e.source, WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL);
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double deltaDiscrete = factor * e.deltaDiscrete / std::abs(e.deltaDiscrete);
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g_pSeatManager->sendPointerAxis(e.timeMs, e.axis, factor * e.delta, deltaDiscrete > 0 ? std::ceil(deltaDiscrete) : std::floor(deltaDiscrete),
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std::round(factor * e.deltaDiscrete), e.source, WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL);
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}
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Vector2D CInputManager::getMouseCoordsInternal() {
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