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https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 14:42:01 -07:00
Added basic monitor transforms, has bugs
blur doesnt work on transformed outputs full damage tracking issues
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@@ -166,13 +166,17 @@ void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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if (!m_bFakeFrame) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
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clear(CColor(11, 11, 11, 255));
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m_bEndFrame = true;
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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m_bEndFrame = false;
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}
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// reset our data
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@@ -205,7 +209,15 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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return;
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}
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glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
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wlr_box newBox = *pBox;
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int w, h;
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wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
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const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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wlr_box_transform(&newBox, &newBox, TR, w, h);
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glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
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glEnable(GL_SCISSOR_TEST);
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}
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@@ -217,8 +229,9 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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return;
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}
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glScissor(pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1);
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glEnable(GL_SCISSOR_TEST);
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wlr_box newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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scissor(&newBox);
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}
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h) {
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@@ -231,7 +244,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@@ -296,7 +309,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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@@ -408,7 +421,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glDisable(GL_STENCIL_TEST);
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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@@ -817,10 +830,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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// get the adequate tex
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std::string texPath = "/usr/share/hyprland/wall_";
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Vector2D textureSize;
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if (pMonitor->vecSize.x > 7000) {
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if (pMonitor->vecTransformedSize.x > 7000) {
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textureSize = Vector2D(7680, 4320);
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texPath += "8K.png";
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} else if (pMonitor->vecSize.x > 3000) {
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} else if (pMonitor->vecTransformedSize.x > 3000) {
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textureSize = Vector2D(3840, 2160);
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texPath += "4K.png";
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} else {
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@@ -853,7 +866,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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void CHyprOpenGLImpl::clearWithTex() {
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RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
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}
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