shadow: add sharp and refactor options

options moved to decoration:shadow:
This commit is contained in:
Vaxry
2024-11-05 15:44:40 +00:00
parent e3882b23d0
commit d1638a09ba
7 changed files with 58 additions and 38 deletions

View File

@@ -2465,7 +2465,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
box = &newBox;
static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow_render_power");
static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
@@ -2475,7 +2475,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glEnable(GL_BLEND);
blend(true);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
@@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
glMatrix.transpose();
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));