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reset dragged window on failed begin
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@@ -128,11 +128,13 @@ void IHyprLayout::onBeginDragWindow() {
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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g_pInputManager->currentlyDraggedWindow = nullptr;
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return;
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}
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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g_pInputManager->currentlyDraggedWindow = nullptr;
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return;
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}
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@@ -140,6 +142,7 @@ void IHyprLayout::onBeginDragWindow() {
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if (PWORKSPACE->m_bHasFullscreenWindow && (!DRAGGINGWINDOW->m_bCreatedOverFullscreen || !DRAGGINGWINDOW->m_bIsFloating)) {
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Debug::log(LOG, "Rejecting drag on a fullscreen workspace. (window under fullscreen)");
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g_pInputManager->currentlyDraggedWindow = nullptr;
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return;
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}
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