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renderer: block screen shader on screencopy
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@@ -504,6 +504,7 @@ bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec*
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return false;
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}
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g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
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g_pHyprRenderer->endRender();
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g_pHyprRenderer->makeEGLCurrent();
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@@ -551,6 +552,7 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
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g_pHyprOpenGL->setRenderModifEnabled(true);
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
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g_pHyprRenderer->endRender();
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wlr_texture_destroy(sourceTex);
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