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renderer: block screen shader on screencopy
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@@ -402,6 +402,7 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
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return false;
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}
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g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
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g_pHyprRenderer->endRender();
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g_pHyprRenderer->makeEGLCurrent();
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@@ -441,6 +442,7 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
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if (frame->overlayCursor)
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.value());
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g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
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g_pHyprRenderer->endRender();
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return true;
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}
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