renderer: block screen shader on screencopy

This commit is contained in:
Vaxry
2024-04-03 21:35:16 +01:00
parent 10146f5ec5
commit d605e47511
4 changed files with 7 additions and 1 deletions

View File

@@ -402,6 +402,7 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
return false;
}
g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
g_pHyprRenderer->endRender();
g_pHyprRenderer->makeEGLCurrent();
@@ -441,6 +442,7 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.value());
g_pHyprOpenGL->m_RenderData.blockScreenShader = true;
g_pHyprRenderer->endRender();
return true;
}