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renderer: block screen shader on screencopy
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@@ -365,7 +365,7 @@ void CHyprOpenGLImpl::end() {
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}
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m_bEndFrame = true;
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m_bApplyFinalShader = true;
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m_bApplyFinalShader = !m_RenderData.blockScreenShader;
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if (m_RenderData.mouseZoomUseMouse)
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m_RenderData.useNearestNeighbor = true;
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@@ -388,6 +388,7 @@ void CHyprOpenGLImpl::end() {
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m_RenderData.mouseZoomFactor = 1.f;
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m_RenderData.mouseZoomUseMouse = true;
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m_RenderData.forceIntrospection = false;
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m_RenderData.blockScreenShader = false;
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m_RenderData.currentFB = nullptr;
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m_RenderData.mainFB = nullptr;
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m_RenderData.outFB = nullptr;
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