renderer: block screen shader on screencopy

This commit is contained in:
Vaxry
2024-04-03 21:35:16 +01:00
parent 10146f5ec5
commit d605e47511
4 changed files with 7 additions and 1 deletions

View File

@@ -112,6 +112,7 @@ struct SCurrentRenderData {
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
bool blockScreenShader = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);