renderer: fixup damage_ring rotation

This commit is contained in:
Vaxry
2024-02-19 18:17:32 +00:00
parent fe9c8d8745
commit d62e7a5125
2 changed files with 20 additions and 13 deletions

View File

@@ -73,6 +73,8 @@ class CHyprRenderer {
void makeEGLCurrent();
void unsetEGL();
// if RENDER_MODE_NORMAL, provided damage will be written to.
// otherwise, it will be the one used.
bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* buffer = nullptr, CFramebuffer* fb = nullptr);
void endRender();