added basic touch controls

This commit is contained in:
vaxerski
2022-08-07 21:17:03 +02:00
parent 3a8dcf284a
commit d64227e7c7
7 changed files with 70 additions and 1 deletions

View File

@@ -0,0 +1,38 @@
#include "InputManager.hpp"
#include "../../Compositor.hpp"
void CInputManager::onTouchDown(wlr_touch_down_event* e) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, g_pCompositor->m_pLastMonitor->vecPosition.x + e->x * g_pCompositor->m_pLastMonitor->vecSize.x, g_pCompositor->m_pLastMonitor->vecPosition.y + e->y * g_pCompositor->m_pLastMonitor->vecSize.y);
refocus();
m_sTouchData.touchFocusWindow = nullptr;
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id,
e->x * g_pCompositor->m_pLastMonitor->vecSize.x + g_pCompositor->m_pLastMonitor->vecPosition.x - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x,
e->y * g_pCompositor->m_pLastMonitor->vecSize.y + g_pCompositor->m_pLastMonitor->vecPosition.y - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y);
m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow;
}
}
void CInputManager::onTouchUp(wlr_touch_up_event* e){
if (m_sTouchData.touchFocusWindow) {
wlr_seat_touch_notify_up(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id);
}
}
void CInputManager::onTouchMove(wlr_touch_motion_event* e){
if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID);
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id,
e->x * PMONITOR->vecSize.x + PMONITOR->vecPosition.x - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().x,
e->y * PMONITOR->vecSize.y + PMONITOR->vecPosition.y - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().y);
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
}
}