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pass: improve pass debugging
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@@ -166,59 +166,62 @@ class CHyprOpenGLImpl {
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CHyprOpenGLImpl();
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~CHyprOpenGLImpl();
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void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void renderRect(CBox*, const CHyprColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
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SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
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void renderRect(CBox*, const CHyprColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
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SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void blend(bool enabled);
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void blend(bool enabled);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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void clear(const CHyprColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void clear(const CHyprColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void destroyMonitorResources(PHLMONITOR);
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void destroyMonitorResources(PHLMONITOR);
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void markBlurDirtyForMonitor(PHLMONITOR);
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void markBlurDirtyForMonitor(PHLMONITOR);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(PHLMONITOR);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(PHLMONITOR);
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void applyScreenShader(const std::string& path);
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void applyScreenShader(const std::string& path);
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
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uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
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std::vector<SDRMFormat> getDRMFormats();
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EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
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SP<CEGLSync> createEGLSync(int fenceFD);
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@@ -298,8 +301,6 @@ class CHyprOpenGLImpl {
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void initDRMFormats();
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void initEGL(bool gbm);
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EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
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void initAssets();
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void initMissingAssetTexture();
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