pass: improve pass debugging

This commit is contained in:
vaxerski
2025-01-01 17:26:05 +01:00
parent 4e93b2def5
commit d64ac47202
5 changed files with 133 additions and 44 deletions

View File

@@ -166,59 +166,62 @@ class CHyprOpenGLImpl {
CHyprOpenGLImpl();
~CHyprOpenGLImpl();
void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
void end();
void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
void end();
void renderRect(CBox*, const CHyprColor&, int round = 0);
void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
void renderRect(CBox*, const CHyprColor&, int round = 0);
void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
void setMonitorTransformEnabled(bool enabled);
void setRenderModifEnabled(bool enabled);
void setMonitorTransformEnabled(bool enabled);
void setRenderModifEnabled(bool enabled);
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
void restoreMatrix();
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
void restoreMatrix();
void blend(bool enabled);
void blend(bool enabled);
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
void clear(const CHyprColor&);
void clearWithTex();
void scissor(const CBox*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void clear(const CHyprColor&);
void clearWithTex();
void scissor(const CBox*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void destroyMonitorResources(PHLMONITOR);
void destroyMonitorResources(PHLMONITOR);
void markBlurDirtyForMonitor(PHLMONITOR);
void markBlurDirtyForMonitor(PHLMONITOR);
void preWindowPass();
bool preBlurQueued();
void preRender(PHLMONITOR);
void preWindowPass();
bool preBlurQueued();
void preRender(PHLMONITOR);
void saveBufferForMirror(CBox*);
void renderMirrored();
void saveBufferForMirror(CBox*);
void renderMirrored();
void applyScreenShader(const std::string& path);
void applyScreenShader(const std::string& path);
void bindOffMain();
void renderOffToMain(CFramebuffer* off);
void bindBackOnMain();
void bindOffMain();
void renderOffToMain(CFramebuffer* off);
void bindBackOnMain();
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
SP<CTexture> loadAsset(const std::string& file);
SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
std::vector<SDRMFormat> getDRMFormats();
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
SP<CEGLSync> createEGLSync(int fenceFD);
@@ -298,8 +301,6 @@ class CHyprOpenGLImpl {
void initDRMFormats();
void initEGL(bool gbm);
EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
SP<CTexture> loadAsset(const std::string& file);
SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
void initAssets();
void initMissingAssetTexture();