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renderer: remember extents before removing a window and use them for dt
fixes #2351
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@@ -650,8 +650,14 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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PWINDOW->hyprListener_requestMinimize.removeCallback();
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}
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if (PWINDOW->m_bIsFullscreen) {
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if (PWINDOW->m_bIsFullscreen)
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g_pCompositor->setWindowFullscreen(PWINDOW, false, FULLSCREEN_FULL);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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if (PMONITOR) {
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PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec() - PMONITOR->vecPosition;
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PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
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PWINDOW->m_eOriginalClosedExtents = PWINDOW->getFullWindowExtents();
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}
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// Allow the renderer to catch the last frame.
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@@ -716,14 +722,6 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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// do the animation thing
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if (PMONITOR) {
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PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec() - PMONITOR->vecPosition;
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PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
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}
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if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.vec() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it
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