fix various shadow damage issues

This commit is contained in:
vaxerski
2022-08-05 19:23:53 +02:00
parent 78e4f274bc
commit d72f1cc644
3 changed files with 12 additions and 10 deletions

View File

@@ -178,8 +178,6 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
DRAGGINGWINDOW->updateWindowDecos();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
@@ -189,8 +187,6 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)MAXSIZE.x), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)MAXSIZE.y)));
DRAGGINGWINDOW->updateWindowDecos();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
@@ -208,6 +204,8 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
}
DRAGGINGWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}