fix various shadow damage issues

This commit is contained in:
vaxerski
2022-08-05 19:23:53 +02:00
parent 78e4f274bc
commit d72f1cc644
3 changed files with 12 additions and 10 deletions

View File

@@ -147,8 +147,8 @@ void CAnimationManager::tick() {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
if (PWINDOW) {
g_pHyprRenderer->damageWindow(PWINDOW);
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->m_bHidden)
@@ -197,7 +197,7 @@ void CAnimationManager::tick() {
if (PDECO) {
const auto EXTENTS = PDECO->getWindowDecorationExtents();
wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x + EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y + EXTENTS.topLeft.y,
wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y,
PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x, PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
if (!*PSHADOWIGNOREWINDOW) {