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Added window animation rules
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@@ -29,6 +29,10 @@ private:
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bool deltazero(const float& a, const float& b);
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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// Anim stuff
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void animationPopin(CWindow*);
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void animationSlide(CWindow*, std::string force = "");
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};
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inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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