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input: add flip_x and flip_y for touchpad (#9481)
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@@ -19,6 +19,7 @@ CVirtualPointerV1Resource::CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> r
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.timeMs = timeMs,
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.delta = {wl_fixed_to_double(dx), wl_fixed_to_double(dy)},
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.unaccel = {wl_fixed_to_double(dx), wl_fixed_to_double(dy)},
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.device = nullptr,
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});
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});
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