Merge branch 'main' into fix_rounding_in_size_changing_windows

This commit is contained in:
Felix Dick
2022-09-30 01:38:50 +02:00
4 changed files with 22 additions and 22 deletions

View File

@@ -774,27 +774,29 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
if (*PBORDERSIZE < 1)
return;
int scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale;
if (round < 1) {
// zero rounding, just lines
wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE};
wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize};
renderRect(&borderbox, col, 0); // left
borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE};
borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // top
borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE};
borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // right
borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE};
borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // bottom
return;
}
// adjust box
box->x -= *PBORDERSIZE;
box->y -= *PBORDERSIZE;
box->width += 2 * *PBORDERSIZE;
box->height += 2 * *PBORDERSIZE;
box->x -= scaledBorderSize;
box->y -= scaledBorderSize;
box->width += 2 * scaledBorderSize;
box->height += 2 * scaledBorderSize;
round += *PBORDERSIZE;
round += scaledBorderSize;
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@@ -821,7 +823,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, *PBORDERSIZE);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample, *PMULTISAMPLE);
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);