added window pinning

This commit is contained in:
vaxerski
2022-09-10 13:11:02 +02:00
parent f663fa209c
commit d94fe3d063
11 changed files with 115 additions and 13 deletions

View File

@@ -454,10 +454,17 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
}
}
// pinned
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->m_bHidden && (*w)->m_bPinned)
return w->get();
}
// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden)
if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bPinned)
return w->get();
}
@@ -517,10 +524,29 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
}
}
// pinned windows on top of floating regardless
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
if (!(*w)->m_bIsX11) {
wlr_surface* resultSurf = nullptr;
Vector2D origin = (*w)->m_vRealPosition.vec();
SExtensionFindingData data = {origin, pos, &resultSurf};
wlr_xdg_surface_for_each_popup_surface((*w)->m_uSurface.xdg, findExtensionForVector2D, &data);
if (resultSurf)
return w->get();
}
}
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus) {
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus && !(*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
@@ -574,10 +600,17 @@ CWindow* CCompositor::windowFromCursor() {
}
}
// pinned
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && (*w)->m_bPinned)
return w->get();
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID))
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bPinned)
return w->get();
}
@@ -593,7 +626,13 @@ CWindow* CCompositor::windowFromCursor() {
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden)
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->m_bHidden && (*w)->m_bPinned)
return w->get();
}
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bPinned)
return w->get();
}
@@ -676,6 +715,9 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return;
if (pWindow->m_bPinned)
pWindow->m_iWorkspaceID = m_pLastMonitor->activeWorkspace;
if (!isWorkspaceVisible(pWindow->m_iWorkspaceID))
g_pKeybindManager->changeworkspace("[internal]" + std::to_string(pWindow->m_iWorkspaceID));
@@ -1399,6 +1441,17 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
}
}
// fix pinned windows
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == pMonitorA->activeWorkspace && w->m_bPinned) {
w->m_iWorkspaceID = PWORKSPACEB->m_iID;
}
if (w->m_iWorkspaceID == pMonitorB->activeWorkspace && w->m_bPinned) {
w->m_iWorkspaceID = PWORKSPACEA->m_iID;
}
}
pMonitorA->activeWorkspace = PWORKSPACEB->m_iID;
pMonitorB->activeWorkspace = PWORKSPACEA->m_iID;