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renderer: Various Blur Improvements (#2877)
* move blur to its own category * blur improvements, contrast, brightness, noise
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@@ -43,6 +43,10 @@ class CShader {
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GLint distort = -1;
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GLint output = -1;
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GLint noise = -1;
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GLint contrast = -1;
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GLint brightness = -1;
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GLint getUniformLocation(const std::string&);
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void destroy();
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