block surface feedback on window sharing

This commit is contained in:
vaxerski
2022-12-05 19:11:02 +00:00
parent 9c67e08dbd
commit da76a1ed9e
3 changed files with 7 additions and 3 deletions

View File

@@ -51,9 +51,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
}
// reset the UV, we might've set it above
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);