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apply some rules dynamically when state of window changes (#1020)
Co-authored-by: Jef Steelant <jef.steelant_ext@softathome.com>
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@@ -48,17 +48,6 @@ struct SMonitorAdditionalReservedArea {
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int right = 0;
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};
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struct SWindowRule {
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std::string szRule;
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std::string szValue;
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bool v2 = false;
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std::string szTitle;
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std::string szClass;
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int bX11 = -1; // -1 means "ANY"
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int bFloating = -1;
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};
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struct SAnimationPropertyConfig {
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bool overriden = true;
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